Category:Medics

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Medics attend to the sick and injured within society, and have extensive training on anatomy, physiology and other medical sciences. They tend to rely heavily on technology.

Bonuses:

  • Increased health recovery when using any healing or surgery technique
  • Faster ability in using healing or surgery techniques
  • Increased potency for any medicines or alchemical mixtures made, regardless of who uses them

Core (Auto-Trained) Skills: First Aid, Medicine, Research, Surgery.

Profession (Triple-Trainable) Skills: Alchemy, Aviation, Climbing, Driving, Ecology, Electronics, First Aid, Light Armor, Medicine, Poisons, Research, Skinning, Surgery, Swimming.

Base Statistics
Agility 3 Mentality 7
Charisma 3 Perception 4
Coordination 7 Strength 3
Intellect 7 Vitality 6


Profession Navigation
Agents • Artisans • Bureaucrats • Guardians • Mages • Medics • Mercenaries • Performers • Psionics • Technicians • Trackers • Troopers

Subcategories

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