Combat Training Information - Stat Training
From Haelrahv Wiki
------------------------------------------------------------------------------- COMBAT TRAINING INFORMATION - STAT TRAINING! ------------------------------------------------------------------------------- [Defense] Evasion: Agility (primary), Mentality (secondary) Parry : Coordination (primary), Mentality (secondary) Shield : Coordination (primary), Strength (secondary) >>Note 1: Parry cannot be used against projectiles such as bullets, magic bolts, or arrows. Shield can be used against projectiles but not against 'cloud' or 'aura' type attacks such as the Icy Aura spell. Shields with lightning resistance provide partial or full avoidance of electrical-based spells. >>Note 2: Shield defense is slightly more effective as a defense than parry, and parry defense is more effective than evasion. Regardless, evasion defense is a requirement to have a chance to defend against all forms of attack. --------------------------------------- [Magic Defense] Resistance: Intellect (primary), Mentality (secondary) >>Note 1: Resistance applies to spells such as blood siphon which are not avoidable by conventional evasion/parry/shield defenses. --------------------------------------- [Psionic Defense] Resistance: Mentality (primary), Intellect (secondary) >>Note 1: Resistance applies to powers such as Blind and Paralyze, as well as fear based attacks. --------------------------------------- [Attack] Non-Fired Weapons/Unarmed: Coordination (primary), Mentality (secondary) All Fired Weapons : Mentality (primary), Coordination (secondary) >>Note 1: For non-fired weapons and unarmed, strength enhances damage capability and strength and coordination reduces roundtimes. >>Note 2: For fired weapons, perception enhances damage capability. --------------------------------------- [Magic/Psionic/Spellsong Attack] Physical/Elemental: Coordination (primary), Perception (secondary) Pure Magic : Intellect Pure Psionic : Mentality Spellsong : Charisma >>Note 1: 'Pure' magic and psionics refer to resist-based attacks such as blood siphon, blind, etc. >>Note 2: Intellect enhances spell damage capability. Mentality enhances psionic damage capability. Charisma enhances spellsong effects. --------------------------------------- [General] To Hit Body Part (THBP): Coordination (primary), Perception (secondary) Balance / Max Balance : Agility Health / Stamina : Vitality Encumbrance : Strength (primary), Vitality (secondary) Poison Resistance : Vitality Natural Wound Healing : Vitality Focus Pool/Regen : Charisma, Intellect, Mentality (equal) Second Weapon Roundtime: Coordination Engagement Times : Agility Multi-Opponent Penalty : Intellect (primary), Perception (secondary) Essence Pool : Charisma Meditation Effects : Charisma ------------------------------------------------------------------------------- Author: Trevor Rage - 05/09/05 10:33 p.m.
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