Category:Medics
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Medics attend to the sick and injured within society, and have extensive training on anatomy, physiology and other medical sciences. They tend to rely heavily on technology.
Bonuses:
- Increased health recovery when using any healing or surgery technique
- Faster ability in using healing or surgery techniques
- Increased potency for any medicines or alchemical mixtures made, regardless of who uses them
Core (Auto-Trained) Skills: First Aid, Medicine, Research, Surgery.
Profession (Triple-Trainable) Skills: Alchemy, Aviation, Climbing, Driving, Ecology, Electronics, First Aid, Light Armor, Medicine, Poisons, Research, Skinning, Surgery, Swimming.
| Agility | 3 | Mentality | 7 |
| Charisma | 3 | Perception | 4 |
| Coordination | 7 | Strength | 3 |
| Intellect | 7 | Vitality | 6 |
| Profession Navigation | ||
|---|---|---|
| Agents • Artisans • Bureaucrats • Guardians • Mages • Medics • Mercenaries • Performers • Psionics • Technicians • Trackers • Troopers | ||
Subcategories
There is one subcategory to this category.
M
Articles in category "Medics"
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