Category:Trackers
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Trackers are at home outside of civilization, in the wild. They have a deep understanding of plants, animals and the interactions between both. They are excellent at tracking, trapping, skinning, handling animals, and forestry. Trackers are also exceptionally skilled with the use of archery weapons and firearms.
Bonuses:
- Increased proficiency in athletics, climbing, fishing, nautical, skinning, swimming, tanning, tracking and woodworking
- Increased chance to strike with bows and non-pulse guns
- Increased ability to train and handle animals
Core (Auto-Trained) Skills: Climbing, Ecology, Skinning, Tracking.
Profession (Triple-Trainable) Skills: Climbing, Craftsmanship, Ecology, Evasion, First Aid, Fishing, Handle Animal, Nautical, Parry, Repair, Riding, Skinning, Stealing, Stealth, Swimming, Tailoring, Tracking.
| Agility | 6 | Mentality | 4 |
| Charisma | 4 | Perception | 6 |
| Coordination | 6 | Strength | 5 |
| Intellect | 4 | Vitality | 5 |
| Profession Navigation | ||
|---|---|---|
| Agents • Artisans • Bureaucrats • Guardians • Mages • Medics • Mercenaries • Performers • Psionics • Technicians • Trackers • Troopers | ||
Subcategories
There is one subcategory to this category.
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Articles in category "Trackers"
There is one article in this category.
