Traits

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Trait Name                       Cost   Description

Rugged                             1    Encumbrance maximum increased by 15%
Lucky                              1    Find extra treasure from hunting 
Quick Recovery                     1    Stuns are shorter in duration
Enduring Sight                     1    Magical/psionic blindness powers always fail
Endure Elements                    1    Elemental damage reduced by 10%
Fortunate Mutation                 1    Potions are 25% more effective when consumed
Resilience                         1    Combat hits suffered are 10% less likely to be critical
Equilibrium                        1    +1 maximum possible balance
Sentinel                           1    +10% streetwise and tracking skill 
Natural-Born Fighter               2    +5% evasion, parry, and shield use skill
Pioneer's Spirit                   2    +10% climbing and swimming skill
Fast Healer                        2    Faster bio-regeneration rate
Charismatic                        2    +10 max charisma, -1 charisma training cost
Keen Sight                         2    +10 max perception, -1 perception training cost
Willed                             2    +10 max mentality, -1 mentality training cost
Brilliant                          2    +10 max intellect, -1 intellect training cost
Deft                               2    +10 max coordination, -1 coordination training cost
Balanced                           2    +10 max agility, -1 agility training cost
Mighty                             2    +10 max strength, -1 strength training cost
Mentally Fortified                 3    +15% mental resistance
Poison Resistant                   3    +15% poison resistance
Magic Talent                       3    +20% focus
Robust                             3    +15% health and stamina
Hearty                             3    Physical and elemental damage reduced by 10%
Magically Resistant                3    +15% magic resistance
Ekoe's Embrace                     5    Sometimes able to miraculously survive great injury, 10% less likely
                                        to be struck by critical hits
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