From Haelrahv Wiki
Trait Name Cost Description
Rugged 1 Encumbrance maximum increased by 15%
Lucky 1 Find extra treasure from hunting
Quick Recovery 1 Stuns are shorter in duration
Enduring Sight 1 Magical/psionic blindness powers always fail
Endure Elements 1 Elemental damage reduced by 10%
Fortunate Mutation 1 Potions are 25% more effective when consumed
Resilience 1 Combat hits suffered are 10% less likely to be critical
Equilibrium 1 +1 maximum possible balance
Sentinel 1 +10% streetwise and tracking skill
Natural-Born Fighter 2 +5% evasion, parry, and shield use skill
Pioneer's Spirit 2 +10% climbing and swimming skill
Fast Healer 2 Faster bio-regeneration rate
Charismatic 2 +10 max charisma, -1 charisma training cost
Keen Sight 2 +10 max perception, -1 perception training cost
Willed 2 +10 max mentality, -1 mentality training cost
Brilliant 2 +10 max intellect, -1 intellect training cost
Deft 2 +10 max coordination, -1 coordination training cost
Balanced 2 +10 max agility, -1 agility training cost
Mighty 2 +10 max strength, -1 strength training cost
Mentally Fortified 3 +15% mental resistance
Poison Resistant 3 +15% poison resistance
Magic Talent 3 +20% focus
Robust 3 +15% health and stamina
Hearty 3 Physical and elemental damage reduced by 10%
Magically Resistant 3 +15% magic resistance
Ekoe's Embrace 5 Sometimes able to miraculously survive great injury, 10% less likely
to be struck by critical hits